So, I beat Borderlands yesterday afternoon. (The main campaign, I still have whatsamahoozits armory and the Ninja Assassin Claptraps.) The final battle was REALLY easy. I just stood as far back as I could and shot my revolver into it's face until it died. I didn't even have to move. I am not going to go into any more because I don't want to spoil anything for people, but I was unsatisfied with the ending. Don't get me wrong, I love the game, one of the most fun I have ever played, (I love Diablo-esque item collection.) but I needed a little more closure at the end of the game than was supplied.
Monday our Dresden Files RPG run by Farbot. I finally got to introduce the new character that I have been working on for the past couple of weeks. Our party has been lacking a character with good investigatory skills even though this is a mystery game. (Seems like poor planning on our part.) After Farbot and I sat down a couple weeks ago (She was having trouble finding ways to get my character "into" the story.) we decided that maybe it was time to make him an NPC and figure something else out for me to play. I won't go into too much of his background on here because at least one of the players in the group reads this thing, but he is vanilla mortal. It was funny, at the table the other PC's kept trying to figure out what kind of magical beastie he was, and Farbot kept telling them "Human." I am on page two of a fiction I am writing for him so that the GM can understand his character motivations and the like.
Next Sunday is our Firefly game, and my compulsive drinking, carousing, gambler who owns an on-world shipping company, and just became sheriff of a lawless town will have to survive another harrowing day in Oasis. This game is brutal. It is GURPS at tech level 5/6 and none of us have armor. That means that at our 10-15 HP there are weapons that do 5d6 damage. DO THE MATH! Lucky for us, bullets have blow through meaning they can do at most your Health in damage. (10-15) But, basically, it means get shot once and you are going down like a chump. We need to avoid combat as much as possible and just keep it as me running my buisness, and Farbot with her sim-whorehouse.
The Monday directly following is the first night of our Deathwatch game. I am playing a Salamander's Chapter Techmarine named T'kun. (Named after my cat, it was all I could think of. [Takkun]) Our first mission is to retrieve Adeptus Mechanicus Adepts from a ship that has gone silent. Another Mechanicus ship docked with them, but they went silent as well. THEREFOR SEND IN THE DEATHWATCH!
This can only end in beers! Also, I has the armors in Firefly and it is the ONLY reason the party has survived this long :P
ReplyDeleteYes yes... we all need armored corsets.
ReplyDeleteUm, I've been dying to find a game based in the world of Firefly...Too cool. Also, while it does sound deadly, it's nice to find a game where avoiding combat is a tool, because, as in the real world, getting shot by a bullet isn't as simple to cure as a "healing surge"
ReplyDeleteI agree, the super realism is nice in some aspects, but... a machine gun means DEATH pretty much every time. Also, there are lots of rules for dismemberment and permanent crippling, it reminds me of the critical tables in college. There is a Firefly RPG, but from what I understand, the rules are uninspired.
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