Tuesday, August 16, 2011

Two days of gaming later...

     As the title says, I haven't posted for the Sunday or Monday night games yet, so this one will cover both.  (Also... I got into the Old Republic beta, so expect something on that.)
     Sunday we played our Firefly GURPS game.  I haven't given a lot of back story on the game, but allow me to summarize the characters as my character, Cain Haverly, understands them.  First is Selene.  Selene is played by Farbot and is a mistress/whore/assassin/killer/holy shit it's a shark with a laser!  Basically, if there was another PC that Cain was afraid of, it's her.  She tends to be a little callous/immoral and has no problem working with bad, bad people to get ahead.  She was also the only one smart enough to buy any armor at the start of the game.  We have a mechanic (Hank) who used to be a Brown-Coat, and has lots of contacts in the mercantile world.  A pilot (Lotte) who we hired for a pittance that keeps trying to cook even though she burned down the doc's place.  We have a doctor(... Doc) who looks over the sleepy little mining town of Oasis.  Finally, we have Charlie, our mysterious mercenary.  At the start of the game we crashed in the desert and were brought together surviving until we found a plane. My character had to then bargain with a misogynist based on Krastor from Game of Thrones for power cells for that plane so we could escape.  And so, Haverly Transport was born.  Somehow over the course of a few games, I got tricked, strong-armed, and brow beaten into serving to semi-rival criminal factions, one in Oasis, and the other in Downsport.  (The two towns we make deliveries to and from)  A group of inbred hicks from the sticks then shot up the sheriff, and we didn't take to kindly to it.  Over the course of a few more games, Cain broke into the Sheriff's office and took the star for himself, then rode out to kill him some bad men... only it was a trap, though we came out ok-ish at the end.  However the surviving "bad man" came back to town and is running against Cain in an election for Sheriff, and we ended right before the results are to be read.  Also... the game has a second moniker as "Sim-Whorehouse." Farbot's character runs it and has three troublesome girls, one of whom just got thrown in jail in Downsport.
     Last night was our first game of Deathwatch and our GM (We will call him Fulken because that is the name of our Watch Captain in the game) Fulken ran his first RPG in a long time.  We started out on the ship "Harsh Messenger" a small destroyer for the Deathwatch chapter.  We were to board the "Solitary Purpose" which was docked with the "Zealoutus." The SP was an Adeptus Mechanicus ship that had docked to and boarded the Zealoutus when he showed up in this sector.  However, after docking and boarding, it went comm silent.  We were dispatched, and Techmarine T'Kun of the Salamanders was chosen to be squad leader.  (My character)  I used my requisition to call in some close support to eliminate all but one of the boarding tunnels between the SP and the Z so that we could hold one ship without splitting the squad.  Our objectives were to recover the data logs from both ships and rescue any Mechanicus crew from the SP.  We encountered no-one on the SP, but when we pulled the cameras down off the wall, we heard the sound of cables receding in the walls towards the Z.  We hit the bridge of the SP ASAP and found that all of the computer terminals had been torn out.  We made out way to the remaining boarding tunnel between the SP and the Z and encountered our first three enemies.  They seemed to be standard ship's guardsmen, however, when we shot them with bolters, they didn't fall down.  That's when we knew things weren't all right.  We eliminated all targets, and they were a tech-heresy.  Machines with human parts grafted on.  We then pulled down the cameras in the tunnels, and destroying them, found blood and human eyes in them.  Speeding up the pace, we moved quickly into the Z and encountered combat servitors with heavy bolters.  Afterwards we moved to the bridge and found that the data logs had been moved to one of the cargo containers and we made our way towards it through the first three cargo containers.  The first container used to be a habitat for pilgrims, but it was empty.  The second contained was the same, but there were bloody footprints and marks on some of the walls.  The third was filled with vivisected corpses and bodies and general eww.  We continued into the fourth container and fought off some more servitors and a giant gun with a body grafted onto it for sensory input.  We shut that down post-haste and as we were finishing up, two inquisitorial storm troopers entered, and opened fire.  They pulled back and closed the door behind them.  In response, WE MELTA-BOMBED THE SHIT OUTTA THAT DOOR, and tossed in a stun grenade.  Following that in, we recovered a Mechanicus adept, a prisoner, and the data logs.  Also, on the SP we had discovered a Navigator locked in his closet that we turned in for a tertiary objective.  All in all, it was a lot of fun, though I didn't really feel in danger at all.  Space Marines are butch.
     The Old Republic.  I love the Old Republic.  I got my beta acceptance on Friday and began the downloading... 38 gigs worth.  So needless to say, I got up and played Saturday.  I played for a long time.  Needless to say, I chose a Jedi Knight.  (Who wouldn't?)  I got through the newbie area by the end of Sunday.  I super recommend getting into the game if you can.  It is still beta, so there are some graphical and gameplay glitches, but they have done a REALLY bangup job on the story and the voice acting.  Also, the story mechanic for the heroic (2+ person missions) is really innovative.  Everyone chooses responses to every dialogue choice, and it rolls a d100.  Whoever gets the highest gets to be the one who responds.  I am on my second heroic quest, and I just failed it with the group I was in.  However it was a lot of fun, and I plan to try again with a new group.  Also, I made my lightsaber. *squeeeee*

Wednesday, August 10, 2011

Week in (my) Gaming.

So, I beat Borderlands yesterday afternoon.  (The main campaign, I still have whatsamahoozits armory and the Ninja Assassin Claptraps.)  The final battle was REALLY easy.  I just stood as far back as I could and shot my revolver into it's face until it died.  I didn't even have to move.  I am not going to go into any more because I don't want to spoil anything for people, but I was unsatisfied with the ending.  Don't get me wrong, I love the game, one of the most fun I have ever played, (I love Diablo-esque item collection.) but I needed a little more closure at the end of the game than was supplied.

Monday our Dresden Files RPG run by Farbot.  I finally got to introduce the new character that I have been working on for the past couple of weeks.  Our party has been lacking a character with good investigatory skills even though this is a mystery game.  (Seems like poor planning on our part.)  After Farbot and I sat down a couple weeks ago (She was having trouble finding ways to get my character "into" the story.) we decided that maybe it was time to make him an NPC and figure something else out for me to play.  I won't go into too much of his background on here because at least one of the players in the group reads this thing, but he is vanilla mortal.  It was funny, at the table the other PC's kept trying to figure out what kind of magical beastie he was, and Farbot kept telling them "Human."  I am on page two of a fiction I am writing for him so that the GM can understand his character motivations and the like.

Next Sunday is our Firefly game, and my compulsive drinking, carousing, gambler who owns an on-world shipping company, and just became sheriff of a lawless town will have to survive another harrowing day in Oasis.  This game is brutal.  It is GURPS at tech level 5/6 and none of us have armor.  That means that at our 10-15 HP there are weapons that do 5d6 damage.  DO THE MATH!  Lucky for us, bullets have blow through meaning they can do at most your Health in damage. (10-15)  But, basically, it means get shot once and you are going down like a chump.  We need to avoid combat as much as possible and just keep it as me running my buisness, and Farbot with her sim-whorehouse.

The Monday directly following is the first night of our Deathwatch game.  I am playing a Salamander's Chapter Techmarine named T'kun.  (Named after my cat, it was all I could think of.  [Takkun])  Our first mission is to retrieve Adeptus Mechanicus Adepts from a ship that has gone silent.  Another Mechanicus ship docked with them, but they went silent as well.  THEREFOR SEND IN THE DEATHWATCH!

Monday, August 8, 2011

Been a week.

Dear Lost Odyssey... go to hell.
I got to the Black Cave area and continued with my tremendous amounts of skill grinding that that game calls for.    However, there is an enemy with a whole team petrification... and well... I lost two hours of game play.

Farbot and I just got back from Toledo, Ohio for a family reunion of hers. (By just got back, I mean Monday night)  Because of that, my gaming this weekend was shot.  Though Friday night, she and I went to dinner with a couple of our friends (who are a couple) who played through Borderlands in Co-Op and had a good time.  I recommended the same thing to Farbot who reluctantly agreed. (I can be an anxious asshole when it comes to games, though, I am trying to tone it down.)  We got to level 4 and through a couple of the story line missions and had a good time.

Last night was GURPS Victoriana.  The game was run, it was a good time, and sufficiently creepy towards the end.  My character went to bed in this (haunted) house and had a terrible nightmare.  A stairwell with mesh walls with children reaching through the walls.  My character sliced their fingers off with a knife and the fingers then crawled along and dug into my legs.  When he awoke (stoically because he is a bad ass) the wounds were actually there.

Tonight is Dresden, and hopefully I will have a better post than an update after that.  Now for question:  Do any of you try and get your significant other to game with you?  Does it work?  If you don't have one, would you consider it?

Thursday, July 28, 2011

Lost Odyssey Update.

I have finally caught up to my last play through of Lost Odyssey, meaning from here on out, everything is new to me.  I have to say, I am feeling like I will be able to power through it and make sure that I will see the end of it.  For some of my complaints. (Bad voice acting, weird dialogue, an unforgiving system.) I feel like this game achieves something that a lot of newer RPG's lack.  IT IS EFFING EPIC!  You play the role of a man who is immortal and is clearly more awesome and badass than anyone else.  As escapism goes it is phenomenal.  I just saved my wife who I haven't seen in 20 years, my grand kids are little mages, and my friends are also both immortal, one being a pirate, and the other a sorceress queen.  (There is also Jansen... but I try to forget about him.)

Another little project I am working on is some modifications to WRM to make it a better long term RPG with a more unique setting.  If anyone is interested in the project, hit me up.  I might actually ask these guys for right to publish it as a supplement when I finish, and I would love for it to be complete and awesome.  Currently as for the setting I am looking into a high magic setting similar to Eberron.  But I want the feel to be more a human vs. chaos struggle.  I am imagining that every person has the ability to use magic in some way, shape, or form, and having it be common in day to day life like technology is to us.  For "Races" I want to include vanilla humans, and other more exotic magical breeds of human.  Allowing for people to choose a "Half-breed" by taking one of the races traits as their starting trait.

Legend of the Five Rings is currently doing previews for the next set "Second City."  This set is about a city in the Ivory Kingdoms that the people of Rokugan are beginning to settle and squabble over.  This is the last set that is for Celestial Edition, and the second dual-bugged full set for Emperor Edition coming out this winter.  I am really liking some of the planned traits that have been previewed, and some of the personalities have really awesome character design.  I am excited for what I have seen so far and hope AEG does this right.

Wednesday, July 27, 2011

More Chemistry

Last night I continued playing Lost Odyssey.  At the end of the night I had just arrived at disc two.  I got past the last part that it glitched at no problem.  I think I might still be having the issue about not really getting into the game.  The characters are kind of dull and annoying.  So much so that I turned the language to German.  However, doing this make Jansen sound like one of the guys from the SNL skit about the discotech.  (Mike Myers I think.)  Afterwards Farbot and I sat down to make more flavored vodka.  This time, we were making Jolly Rancher Vodka.  Basically, you shove 48 Jolly Ranchers in a liter of Vodka and let them dissolve.  No straining this time.  I have a pic of that:
Also, I have a pic of the total amount of flavored vodka experiences:
The little ones in the front are the Skittles vodka, of the two on the sides, one is Grum(Grape Rum), and the other is Rovan(Red-Orange Vanilla).  The five bottles in the back are of course the five flavors of Jolly Ranchers vodka.

My girlfriend, (who is Farbot) who runs Dresden came up with a super idea.  Instead of using Jolly Ranchers in candy form for our Fate Points, we are going to get everyone over early on a Saturday for a long day of gaming to run it using Jolly Rancher Shot Fate Points.  Sounds like a winner to me!

Tuesday, July 26, 2011

Sorry for the Double Post!

However, I think this link will more than make up for it.  I present the next big epic fantasy: Knights of Badassery!.  I promise, I am not rick-rolling you.

Last Night's Character Creation

Before we get to the character creation, I got home around 5ish yesterday and preceded to finish the Skittles Vodka.  The girlfriend and I spent around one and a half hours trying to figure out the best way to filter the stuff with coffee filters, and the method we came up with stains the fingers.  However, there was a Facebook message from our room mate for whom this was a birthday present that it was great.  So, success is ours.  However, next time... I think we will just go with Jolly Rancher vodka because you don't have to filter it.

So last night was character creation for Deathwatch.  What I expected to be a quick "roll some dice and choose some items" character creation was stretched much further due to BonChon being consumed before really getting started.  (BonChon is a Korean chicken place in Annandale that is HOLY SHIT awesome.)  I was bummed out a little because we were supposed to continue Dresden, and I am really excited to push forward a little more in it.  We are currently investigating the aftermath of the death of a sorcerer who we lead the White Council Wardens to.  (If you have no idea what I am talking about, you should be reading the Dresden Files.)

Our GM for Deathwatch has put together miniatures for all the PC's and they are kind of awesome.

I know, the image is a little low res, but he took it on his IPhone, so what can you expect.

So, out group tends to have a problem in game where we get side-tracked REALLY easily and forget about other plots.  I would ask if anyone else has this issue in game, but most of the people who will read this... are in my group.  But anyone else, have any suggestions for keeping gamers on track?

Monday, July 25, 2011

Also...

I have a corgi, and THIS is something I want to do!

Broken weekend for gaming.

Well, this weekend I really didn't actually do a lot gaming wise.  Friday when I got home from work I sat down and thought about pen and paper systems.  Currently (as you can find out if you read the first post) my gaming group doesn't play any fantasy setting.  Part of me misses it so I am always thinking, "You know what would be great? Sword and Sorcery, that's what!"  That's when I started reading more Warrior, Rogue and Mage.  WR&M is a very rules light system that is more about being in a fantasy setting than counting up all your to hit bonuses and remembering numbers.  I have a couple issues with it, (mainly that you start with too much money) but all in all, I think it would be a great pickup system for a short term game.  More of a mini-series than a full tilt season.  However, with some modification, I think it could make the long haul.

Saturday I ended up getting a lot of chores done around the house.  (Ok... really... just the laundry.)  In the afternoon, I decided to give the game Lost Odyssey another go.  I got 13 hours into the game the first time through when I just lost interest.  I was only on disc 2 of 4.  I feel like I only lost interest because something else caught my eye.  Saturday night, the guy from my Monday group that is going to run the Deathwatch game came over and we hung out for a while.  We talked shop about my Salamander Techmarine I will be playing tonight, got some crunch out of the way.  Then we downloaded Warhammer 40k Kill Team.  It is by far one of the best Gauntlet Legends clones that I have played.  It contained just the right amount of "Holy shit there is so much happening on the screen and I am doing it all," that you need in a game like that.  We played the co-op which is two person same console.  I wish there was a network multi-player option for getting all four classes in the game represented.

Sunday I got up around noon, and went shopping for the week.  When I got home from that, my girlfriend and I sat down and made Skittles vodka.  10 skittles for every ounce of vodka, put them in a sealed container, shake often, and let them sit for 24 hours, then filter it.  After that I put a little more time on Lost Odyssey, but the game glitched twice on me, once after an hour of time where I couldn't save.  I am not too mad because a lot of it is skipable cut-scenes, but really, the game has been out and patched for a while now, I shouldn't have any issues.  We called off our Sunday game yesterday due to a few of our players being unable to make it.  So, woo, Deathwatch character creation and Dresden Files with whatever time we can get in afterwards.

I have a couple of questions for anyone reading.  Answer one, or both at your leisure in the comments below.
1. Do you have a huge issue like I do with all the glitchiness (that's a scientific term) in games now? and
2. Do you prefer rules heavy systems like D&D where every situation is carefully ruled and rigid or lighter systems like WR&M where the GM has to make a lot of decisions on their own and enforce it from there?

Friday, July 22, 2011

My First Actual Post.

I decided to do this on a whim.  My girlfriend was reading a bunch of gaming blogs and I got to thinking, "I like to talk about things on the internet, and I game a lot, maybe I can keep track of some of it."  I am currently in a twice a week gaming group that plays Sunday and Monday nights.  We don't play a lick of Dungeons and Dragons at all.  Part of me wants to base this blog around games that you can play to avoid D&D, but I enjoy playing it.  I just think it requires the right group and right mindset.  Once every two weeks I get together with friends from college and play 4E (though I am trying to convince them to go to Pathfinder instead) over Skype and a mapping program called Maptools.  Maptools 

We have a long running Epic tier campaign that I have played in on and off since level 8.  I am also a competitive player in a game called Legend of the Five Rings. L5R I am part of the northern Virginia group that plays at Huzzah Hobbies in Ashburn, and run a forum for the area. NoVAL5R My Sunday, Monday group play a variety of games.  Currently, I run the filler game.  It is a teenage super-hero game run out of Icons.  Icons is a FATE system game that is very over the top, but pretty rules light to allow us to do some really ridiculous things.

Our every week games are: A Firefly game run in GURPS 3rd, a Victorian supernatural investigation game run in the same, the Dresden Files RPG run by my girlfriend using it's system from Evil Hat, and starting next week, one of the members in our group, who works at a Games Workshop, is going to run Deathwatch for us.  Personally, I have run Dark Heresy, Exalted, GURPS, Savage Worlds, D&D 4E, Legend of the Five Rings, and WR&M for our group.  Other games we have gotten into include Shadowrun and Deadlands: Hell on Earth.  We have also had various flavors of GURPS including supers and fantasy.  I have the obligatory Warhammer 40k army sitting around collecting dust, and have an Infinity PanOceana kill team as well.  I have the models for a Confrontation war band, but since the rules change, I haven't had the urge.

Hello World.

Hello World.