Well, this weekend I really didn't actually do a lot gaming wise. Friday when I got home from work I sat down and thought about pen and paper systems. Currently (as you can find out if you read the first post) my gaming group doesn't play any fantasy setting. Part of me misses it so I am always thinking, "You know what would be great? Sword and Sorcery, that's what!" That's when I started reading more Warrior, Rogue and Mage. WR&M is a very rules light system that is more about being in a fantasy setting than counting up all your to hit bonuses and remembering numbers. I have a couple issues with it, (mainly that you start with too much money) but all in all, I think it would be a great pickup system for a short term game. More of a mini-series than a full tilt season. However, with some modification, I think it could make the long haul.
Saturday I ended up getting a lot of chores done around the house. (Ok... really... just the laundry.) In the afternoon, I decided to give the game Lost Odyssey another go. I got 13 hours into the game the first time through when I just lost interest. I was only on disc 2 of 4. I feel like I only lost interest because something else caught my eye. Saturday night, the guy from my Monday group that is going to run the Deathwatch game came over and we hung out for a while. We talked shop about my Salamander Techmarine I will be playing tonight, got some crunch out of the way. Then we downloaded Warhammer 40k Kill Team. It is by far one of the best Gauntlet Legends clones that I have played. It contained just the right amount of "Holy shit there is so much happening on the screen and I am doing it all," that you need in a game like that. We played the co-op which is two person same console. I wish there was a network multi-player option for getting all four classes in the game represented.
Sunday I got up around noon, and went shopping for the week. When I got home from that, my girlfriend and I sat down and made Skittles vodka. 10 skittles for every ounce of vodka, put them in a sealed container, shake often, and let them sit for 24 hours, then filter it. After that I put a little more time on Lost Odyssey, but the game glitched twice on me, once after an hour of time where I couldn't save. I am not too mad because a lot of it is skipable cut-scenes, but really, the game has been out and patched for a while now, I shouldn't have any issues. We called off our Sunday game yesterday due to a few of our players being unable to make it. So, woo, Deathwatch character creation and Dresden Files with whatever time we can get in afterwards.
I have a couple of questions for anyone reading. Answer one, or both at your leisure in the comments below.
1. Do you have a huge issue like I do with all the glitchiness (that's a scientific term) in games now? and
2. Do you prefer rules heavy systems like D&D where every situation is carefully ruled and rigid or lighter systems like WR&M where the GM has to make a lot of decisions on their own and enforce it from there?
Well when you put it that way we sound way more exciting than it seems... :P
ReplyDelete1) Not really a problem for me, as you would know.
2) The less rules the more fun!
Major glitches are always inexcusable. Play your game before you charge people for it. It's somewhat more forgivable in games that patch frequently. Adding new shit always adds new problems, but since you're patching frequently, you can fix problems regularly.
ReplyDeleteThat said, I don't really notice more glitchiness now than previously.Then again, I don't play as many different games as I once did. I hardly play consoles anymore.
In the interest of "fairness", it's nice to have every situation with rules that are heavily playtested. However, almost always, I find GM judgement of the situation to be a better solution. Having all the rules is great for public events, etc, but for house games where everyone knows each other, and you have a good, creative, fair GM, their judgement is far more accurate and fun than strict rules.